Skip to main content

Table 2 Within and between-subject effects post-intervention

From: Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors

Parameters

Study group mean (standard deviation)

Analysis of covariance (p value)

 

Experimental (n = 15)

Control (n = 13)

Within-subject effect (ηp2)

Between-subject effect (ηp2)

Time up and go test (score)

Pre

25.33 (14.38)

23.27 (12.15)

0.02* (0.18)

0.72 (0.01)

Post

23.07 (12.22)

21.69 (12.29)

  

Thirty-second sit to stand test (seconds)

Pre

8.00 (2.51)

9.77 (3.24)

0.001* (0.34)

0.27 (0.04)

Post

10.20 (3.19)

10.92 (3.79)

  

Timed ten-metre walk test (metres/seconds)

Pre

13.20 (7.46)

14.80 (10.16)

0.66 (0.01)

0.46 (0.02)

Post

12.17 (6.16)

15.03 (9.35)

  

Six- minute walk test (metres)

Pre

162.40 (78.97)

209.92 (176.53)

0.59 (0.01)

0.53 (0.01)

Post

165.27 (78.52)

167.23 (103.85)

  

Overall balance score (score)

Pre

2.53 (1.02)

3.25 (1.12)

0.61 (0.01)

0.07 (0.12)

Post

2.70 (0.72)

3.31 (1.39)

  

Barthel index score (score)

Pre

87.00 (15.45)

92.31 (12.69)

0.71 (0.07)

0.68 (0.01)

Post

95.00 (5.67)

92.69 (11.29)

  
  1. *Statistically significant (p < 0.05).
  2. ηp2 – partial eta square.