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Table 2 Results (reported as median and IQR)

From: The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study

 

VGT (n = 12)

BPT (n = 8)

Pre-treatment

Post-treatment

Pre-treatment

Post-treatment

Clinical tests

UBS

43 (20.5)

49.5 (20.5)**∞

49 (18.5)

51 (20.5)

CB&M

17 (15)

25 (15.5)**

25 (32)

25.5 (31.5)*

TUG (s)

18.7 (16.1)

16.4 (9.4)**∞

14.0 (20.3)

15.4 (16.2)

Force platform

EO

EC

EO

EC

EO

EC

EO

EC

ML path length (mm)

154.9 (56.0)

161.2 (68.3)

140.7 (83.9)

188.1 (85.0)

169.5 (539.5)

218.8 (508.3)

201.0 (128.3)

233.5 (145.8)

AP path length (mm)

223.7 (80.9)

312.0 (141.1)

171.2 (137.6)

311.3 (147.9)

258.3 (127.6)

332.5 (419.6)

262.7 (226.1)

321.6 (480.4)

Sway speed (mm/s)

15.6 (6.9)

19.2 (4.3)

12.7 (8.6)

19.7 (10.1)

18.2 (24.4)

22.9 (35.8)

20.9 (9.8)

23.5 (22.8)

Tot path length (mm)

309.5 (137.0)

382.0 (85.6)

252.1 (170.7)

392.0 (201.6)

362.0 (486.4)

456.3 (714.3)

416.3 (194.8)

468.5 (454.5)

Go/Nogo task

    

reaction time (ms)

569.5 (205)

557 (179)**

568 (146)

576 (166)

False answers (n)

0 (2)

0 (0)

0 (0.5)

0 (0.5)

  1. VGT video game therapy, BPT balance platform therapy, UBS Unified Balance Scale, CB&M Community Balance & Mobility Scale, TUG Timed Up and Go, ML mediolateral, AP anteroposterior; *p < 0.05; **p < 0.01 Wilcoxon matched-pairs signed-rank test; ∞ p < 0.05Wilcoxon rank-sum test