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Table 2 Results (reported as median and IQR)

From: The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study

  VGT (n = 12) BPT (n = 8)
Pre-treatment Post-treatment Pre-treatment Post-treatment
Clinical tests
UBS 43 (20.5) 49.5 (20.5)** 49 (18.5) 51 (20.5)
CB&M 17 (15) 25 (15.5)** 25 (32) 25.5 (31.5)*
TUG (s) 18.7 (16.1) 16.4 (9.4)** 14.0 (20.3) 15.4 (16.2)
Force platform EO EC EO EC EO EC EO EC
ML path length (mm) 154.9 (56.0) 161.2 (68.3) 140.7 (83.9) 188.1 (85.0) 169.5 (539.5) 218.8 (508.3) 201.0 (128.3) 233.5 (145.8)
AP path length (mm) 223.7 (80.9) 312.0 (141.1) 171.2 (137.6) 311.3 (147.9) 258.3 (127.6) 332.5 (419.6) 262.7 (226.1) 321.6 (480.4)
Sway speed (mm/s) 15.6 (6.9) 19.2 (4.3) 12.7 (8.6) 19.7 (10.1) 18.2 (24.4) 22.9 (35.8) 20.9 (9.8) 23.5 (22.8)
Tot path length (mm) 309.5 (137.0) 382.0 (85.6) 252.1 (170.7) 392.0 (201.6) 362.0 (486.4) 456.3 (714.3) 416.3 (194.8) 468.5 (454.5)
Go/Nogo task     
reaction time (ms) 569.5 (205) 557 (179)** 568 (146) 576 (166)
False answers (n) 0 (2) 0 (0) 0 (0.5) 0 (0.5)
  1. VGT video game therapy, BPT balance platform therapy, UBS Unified Balance Scale, CB&M Community Balance & Mobility Scale, TUG Timed Up and Go, ML mediolateral, AP anteroposterior; *p < 0.05; **p < 0.01 Wilcoxon matched-pairs signed-rank test; p < 0.05Wilcoxon rank-sum test