Skip to main content

Table 3 Description of training games in the CT condition with their duration and the cognitive loading

From: COGTIPS: a double-blind randomized active controlled trial protocol to study the effect of home-based, online cognitive training on cognition and brain networks in Parkinson’s disease

Description Duration Cognitive loading
Repeat a drum rhythm that increases in length 3 mistakes Working memory, attention
Flanker task 80 s Cognitive flexibility
Put a sequence in the correct prompted order 180 s Visuospatial function, focused attention
An ‘N-back’ task using bottles of various shapes and colors 180 s Working memory
Evaluate if a ‘totem pole’ comprising blocks of different forms and diameters matches a top view 2 mistakes Visuospatial function, mental rotation
Follow one or more moving targets (i.e. a bunny with a carrot) between several distractors 4 mistakes Focused and divided attention
Accept or decline stimuli based on switching rules with increasing speed 90 s Cognitive flexibility, processing speed
Remember an increasing number of colored squares 120 s Working memory, attention
Click an increasing number of stimuli (i.e. food on a barbeque) at the right time (i.e. when they are well-done) 180 s Divided attention, psychomotor and processing speed
Search birds with a certain color and form between an increasing number of distractors 300 s Visuospatial function, processing speed
Stack blocks of numbers that differ by one on top of another to reduce the number of blocks 180 s Planning
Remember the color and accessories of a penguin and at the same time the location of a fish 180 s Working memory, processing speed
Finish a puzzle within a limited time 240 s Visuospatial function, processing speed